Capture Defence (SP3 - Game Prototype Project)
Game summary:
Monsters are invading! Place down towers, to defend your base from them! Capture them and use them to help upgrade your towers! This is a tower defense game where the player captures monsters in order to upgrade their towers.
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My role:
Team Leader
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My thoughts:
In this project, teams of four were created to create a game prototype using OpenGL. Out of all my past projects, this was the most smooth going project. With the utilization of polymorphism in code, splitting of tasks was extremely simple and code conflicts were very rare. I really love tower defense games so this project was a joy to create.
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Features I worked on:
Camera controls
Mouse controls
UI Button System
In-game UI
Placing of towers
Upgrade system
Map editor
Tile map System
Placing tower
A the top, you can see the stats of the tower and the strategy. At the left, you can see the upgrades
Placing and removing of nodes in the map editor
Console window in order to input the map size, number of waves and how the enemies spawn in the map